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Knightly Chess Academy

Chess courses built stage by stage

Five levels take a child from setting up the board to preparing for rated tournaments. Each stage has clear learning outcomes, a defined syllabus, weekly practice and a milestone your child must demonstrate before moving on.

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A child climbing five steps marked with chess pieces from pawn to king

Rating and age ranges are guides only. Final placement always happens through a friendly assessment in the free demo, so your child starts exactly where they are.

Stage 1

First Moves

From an empty board to a confident first checkmate.

Who it is for
New learners who have never played, or who have only pushed pieces around at home.
Approximate level
Absolute beginner · typically ages 5–10 · unrated
Typical stage duration
Typically 8–12 weeks
Recommended format
1:1 for very young beginners, small group for ages 8+

Learning outcomes

  • • Set up the board correctly every time and name any square
  • • Move and capture with every piece confidently
  • • Recognise check, checkmate and stalemate without prompting
  • • Use castling, promotion and en passant correctly
  • • Spot straightforward mate-in-one patterns

Core syllabus

  • • Board setup, files, ranks and coordinates
  • • How each piece moves and captures
  • • Captures and relative piece values
  • • Check, checkmate and stalemate
  • • Special rules: castling, promotion, en passant
  • • Mate-in-one patterns and the back-rank idea
  • • Simple rules of a good opening: develop, castle, don't lose pieces

Practice activities

  • • Guided mini-games (pawn game, rook endings, piece races)
  • • Coordinate naming drills
  • • 10–15 mate-in-one puzzles a week
  • • One supervised practice game per week

Milestone: Play a full legal game without help and deliver a basic checkmate.

Stage 2

Tactical Builder

Stop losing pieces. Start winning them.

Who it is for
Learners who know the rules and can complete a game, but hang pieces and miss simple tactics.
Approximate level
Beginner–improver · typically 400–900 rating equivalent
Typical stage duration
Typically 3–5 months
Recommended format
Small group works very well here; 1:1 for faster progress

Learning outcomes

  • • Apply opening principles instead of memorised moves
  • • Check every move for checks, captures and threats
  • • Find forks, pins, skewers and discovered attacks
  • • Deliver the essential checkmates confidently
  • • Read and write chess notation and review a finished game

Core syllabus

  • • Opening principles: centre, development, king safety
  • • The checks–captures–threats habit
  • • Forks, pins, skewers, discovered and double attacks
  • • Hanging and loose pieces; simple defence
  • • Essential checkmates: two rooks, queen and king, rook and king
  • • Basic pawn endgames and the idea of opposition
  • • Notation and structured game review

Practice activities

  • • 20–30 tactic puzzles per week from a curated set
  • • Two practice games with notation
  • • Coach-led review of one of the child's own games
  • • Blunder-check drill: name the threat before moving

Milestone: Finish a game without hanging a piece and convert a winning material advantage.

Stage 3

Strategic Player

Plans, not just moves.

Who it is for
Regular players who see tactics but drift without a plan in quiet positions.
Approximate level
Intermediate · typically 900–1400 rating equivalent
Typical stage duration
Typically 5–8 months
Recommended format
1:1 or a tightly level-matched group of up to four

Learning outcomes

  • • Generate and compare candidate moves before choosing
  • • Calculate short forcing lines accurately
  • • Read pawn structures and target weak squares
  • • Improve the worst piece instead of moving the easiest one
  • • Play a small, understood opening repertoire with both colours

Core syllabus

  • • Candidate moves and a repeatable thinking process
  • • Calculation: forcing lines, visualisation, blunder-checking
  • • Pawn structures: isolated, doubled, passed, majorities
  • • Weak squares, outposts and colour complexes
  • • Good pieces and bad pieces; piece activity
  • • Open files, the seventh rank and rook activity
  • • Building a first opening repertoire
  • • Rook and pawn endgames: Lucena, Philidor, active rooks
  • • Time management and avoiding time trouble

Practice activities

  • • Weekly annotated position sets with written plans
  • • Endgame technique drills against the coach
  • • Two rated online games per week, both reviewed
  • • Repertoire file the student maintains themselves

Milestone: Explain a coherent plan for a middlegame position and follow it through to a favourable endgame.

Stage 4

Tournament Ready

Prepared for the clock, the opponent and the pressure.

Who it is for
Club players entering or already competing in over-the-board or rated online tournaments.
Approximate level
Advanced club · typically 1400–1800 rating equivalent
Typical stage duration
Typically 6–12 months
Recommended format
1:1 strongly recommended, with optional group tournament labs

Learning outcomes

  • • Calculate longer lines with fewer oversights
  • • Balance positional and dynamic decisions
  • • Arrive at each game with concrete opening preparation
  • • Defend difficult positions and prevent opponents' plans
  • • Manage the clock and emotions across a long event

Core syllabus

  • • Advanced calculation: candidate trees, prophylactic thinking, quiet moves
  • • Positional versus dynamic decision making, sacrifices for initiative
  • • Opening preparation and transposition awareness
  • • Defence, prophylaxis and creating practical problems
  • • Advanced practical endgames: rook, minor piece, opposite bishops
  • • Clock management and time-trouble discipline
  • • Tournament rules, arbiter procedure and etiquette
  • • Opponent preparation from their games
  • • Performance routine and emotional resilience after a loss

Practice activities

  • • Timed calculation exercises under clock pressure
  • • Simulated tournament games with post-game analysis
  • • Preparation files per opponent and per opening
  • • Written self-review after every event

Milestone: Complete a full tournament with a prepared repertoire, sensible clock use and a written self-review.

Stage 5

Competitive Edge

Individual work on the exact things holding you back.

Who it is for
Rated, ambitious players with clear competitive goals who need a personalised training programme.
Approximate level
Tournament-rated · typically 1800+ rating equivalent
Typical stage duration
Ongoing, reviewed each season
Recommended format
1:1 only

Learning outcomes

  • • Maintain personal opening files that are actually used in games
  • • Diagnose calculation errors by type and correct them
  • • Eliminate recurring, individually identified mistakes
  • • Handle complex middlegames and technical endgames reliably
  • • Plan a tournament season and peak for the right events

Core syllabus

  • • Personal opening files with novelty and repertoire maintenance
  • • Calculation diagnostics: error typing and targeted drills
  • • Recurring error correction from a personal game database
  • • Advanced middlegame themes chosen from the student's own games
  • • Technical endgames and conversion technique
  • • Tournament and season planning
  • • Opponent-specific preparation
  • • Performance psychology: focus, recovery, decision quality under fatigue

Practice activities

  • • Database work on the student's own games
  • • Structured training games with themed starting positions
  • • Monthly diagnostic tests and progress review
  • • Season plan reviewed with the coach and parent

Milestone: A personal training plan with measurable improvement in the diagnosed weakest area over a season.

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