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KnightlyChess Academy

Chess courses built stage by stage

Five levels take a child from setting up the board to preparing for rated tournaments. Each stage has clear learning outcomes, a defined syllabus, weekly practice and a milestone your child must demonstrate before moving on.

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A child climbing five steps marked with chess pieces from pawn to king

Rating and age ranges are guides only. Final placement always happens through a friendly assessment in the free demo, so your child starts exactly where they are.

Stage 1

First Moves

From an empty board to a confident first checkmate.

Who it is for
New learners who have never played, or who have only pushed pieces around at home.
Approximate level
Absolute beginner · typically ages 5–10 · unrated
Typical stage duration
Typically 8–12 weeks
Recommended format
1:1 for very young beginners, small group for ages 8+

Learning outcomes

  • Set up the board correctly every time and name any square
  • Move and capture with every piece confidently
  • Recognise check, checkmate and stalemate without prompting
  • Use castling, promotion and en passant correctly
  • Spot straightforward mate-in-one patterns

Core syllabus

  • Board setup, files, ranks and coordinates
  • How each piece moves and captures
  • Captures and relative piece values
  • Check, checkmate and stalemate
  • Special rules: castling, promotion, en passant
  • Mate-in-one patterns and the back-rank idea
  • Simple rules of a good opening: develop, castle, don't lose pieces

Practice activities

  • Guided mini-games (pawn game, rook endings, piece races)
  • Coordinate naming drills
  • 10–15 mate-in-one puzzles a week
  • One supervised practice game per week

Milestone: Play a full legal game without help and deliver a basic checkmate.

Stage 2

Tactical Builder

Stop losing pieces. Start winning them.

Who it is for
Learners who know the rules and can complete a game, but hang pieces and miss simple tactics.
Approximate level
Beginner–improver · typically 400–900 rating equivalent
Typical stage duration
Typically 3–5 months
Recommended format
Small group works very well here; 1:1 for faster progress

Learning outcomes

  • Apply opening principles instead of memorised moves
  • Check every move for checks, captures and threats
  • Find forks, pins, skewers and discovered attacks
  • Deliver the essential checkmates confidently
  • Read and write chess notation and review a finished game

Core syllabus

  • Opening principles: centre, development, king safety
  • The checks–captures–threats habit
  • Forks, pins, skewers, discovered and double attacks
  • Hanging and loose pieces; simple defence
  • Essential checkmates: two rooks, queen and king, rook and king
  • Basic pawn endgames and the idea of opposition
  • Notation and structured game review

Practice activities

  • 20–30 tactic puzzles per week from a curated set
  • Two practice games with notation
  • Coach-led review of one of the child's own games
  • Blunder-check drill: name the threat before moving

Milestone: Finish a game without hanging a piece and convert a winning material advantage.

Stage 3

Strategic Player

Plans, not just moves.

Who it is for
Regular players who see tactics but drift without a plan in quiet positions.
Approximate level
Intermediate · typically 900–1400 rating equivalent
Typical stage duration
Typically 5–8 months
Recommended format
1:1 or a tightly level-matched group of up to four

Learning outcomes

  • Generate and compare candidate moves before choosing
  • Calculate short forcing lines accurately
  • Read pawn structures and target weak squares
  • Improve the worst piece instead of moving the easiest one
  • Play a small, understood opening repertoire with both colours

Core syllabus

  • Candidate moves and a repeatable thinking process
  • Calculation: forcing lines, visualisation, blunder-checking
  • Pawn structures: isolated, doubled, passed, majorities
  • Weak squares, outposts and colour complexes
  • Good pieces and bad pieces; piece activity
  • Open files, the seventh rank and rook activity
  • Building a first opening repertoire
  • Rook and pawn endgames: Lucena, Philidor, active rooks
  • Time management and avoiding time trouble

Practice activities

  • Weekly annotated position sets with written plans
  • Endgame technique drills against the coach
  • Two rated online games per week, both reviewed
  • Repertoire file the student maintains themselves

Milestone: Explain a coherent plan for a middlegame position and follow it through to a favourable endgame.

Stage 4

Tournament Ready

Prepared for the clock, the opponent and the pressure.

Who it is for
Club players entering or already competing in over-the-board or rated online tournaments.
Approximate level
Advanced club · typically 1400–1800 rating equivalent
Typical stage duration
Typically 6–12 months
Recommended format
1:1 strongly recommended, with optional group tournament labs

Learning outcomes

  • Calculate longer lines with fewer oversights
  • Balance positional and dynamic decisions
  • Arrive at each game with concrete opening preparation
  • Defend difficult positions and prevent opponents' plans
  • Manage the clock and emotions across a long event

Core syllabus

  • Advanced calculation: candidate trees, prophylactic thinking, quiet moves
  • Positional versus dynamic decision making, sacrifices for initiative
  • Opening preparation and transposition awareness
  • Defence, prophylaxis and creating practical problems
  • Advanced practical endgames: rook, minor piece, opposite bishops
  • Clock management and time-trouble discipline
  • Tournament rules, arbiter procedure and etiquette
  • Opponent preparation from their games
  • Performance routine and emotional resilience after a loss

Practice activities

  • Timed calculation exercises under clock pressure
  • Simulated tournament games with post-game analysis
  • Preparation files per opponent and per opening
  • Written self-review after every event

Milestone: Complete a full tournament with a prepared repertoire, sensible clock use and a written self-review.

Stage 5

Competitive Edge

Individual work on the exact things holding you back.

Who it is for
Rated, ambitious players with clear competitive goals who need a personalised training programme.
Approximate level
Tournament-rated · typically 1800+ rating equivalent
Typical stage duration
Ongoing, reviewed each season
Recommended format
1:1 only

Learning outcomes

  • Maintain personal opening files that are actually used in games
  • Diagnose calculation errors by type and correct them
  • Eliminate recurring, individually identified mistakes
  • Handle complex middlegames and technical endgames reliably
  • Plan a tournament season and peak for the right events

Core syllabus

  • Personal opening files with novelty and repertoire maintenance
  • Calculation diagnostics: error typing and targeted drills
  • Recurring error correction from a personal game database
  • Advanced middlegame themes chosen from the student's own games
  • Technical endgames and conversion technique
  • Tournament and season planning
  • Opponent-specific preparation
  • Performance psychology: focus, recovery, decision quality under fatigue

Practice activities

  • Database work on the student's own games
  • Structured training games with themed starting positions
  • Monthly diagnostic tests and progress review
  • Season plan reviewed with the coach and parent

Milestone: A personal training plan with measurable improvement in the diagnosed weakest area over a season.

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